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Wesnoth Units database

Fife and Drum

(image)

Though some may question the act of laying down arms and instead bringing musical instruments to battle, Fife and Drum Corps actually play a vital support role. Rythmic songs keep regiments organized and marching in step, and their instrumentations can also relay orders and alarms. They are designed to move others into battle, and not fight themselves, so all they have for defense are drumsticks and an ear-piercing fife.

Special Notes: This units has the Drill ability, which inspires adjacent units to march further. This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Militiaman
Advances to:
Cost: 19
HP: 26
Movement: 5
XP: 150
Level: 1
Alignment: lawful
IDFife and Drum
Abilities: drill

Attacks (damage - count)

(image)drumstick
melee
4 - 3
impact
(image)fife
ranged
4 - 3
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%